





Skills:
• Part of larger project Interior Architectural visualisation for a commercial property.
• Layout the studio as per supplied concept designs.
• Populate with furniture and fittings, including the shown Gamecube.
• Hard surface and organic modelling for all elements,
• UV layout and texture painting. along with procedural shading.
• Light the scene to give an idea of the intended real lighting.
• Create high resolution still renders.
Tools:
• 3DSMax • Nvidia I-Ray • Adobe Photoshop